


Of course these new features also extended Trudograd’s estimated time of arrival, since it is now a much more serious project than planned. We made new animations, widened the initially planned locations, made new side quests, improved on the game’s graphics and soundscape. The game, which was planned as a small add-on to the original quickly grew due to your fair criticism, ideas and recommendations.ĭue to your feedback, a lot of new mechanics were added to the game, such as area of effect attacks in melee, new throwing weapon features, special armor abilities. The main achievement of 2020 for us is undoubtedly the launch of ATOM RPG: Trudograd into Early Access. Here, we would like to share with you a small summary of everything we managed to do, as well as give you a brief look into our team’s future goals. Yet it was also quite productive for our games. Nonlinear gameplay! Dozens of quests, each with many alternative solutions.These are the plans of the AtomTeam for ATOM RPG: Trudograd: This year’s summary and plans for 2021.Many deep, multiple-choice dialogues that feel like real conversations with the unique NPCs of the game.Random encounters with the dwellers of the Soviet Wasteland - both friendly and dangerous.Turn-based combat, inspired by Fallout 1 and 2.Or simply lose yourself, fishing at a scenic pond. Work out the secrets of an old military bunker. Venture into the wilds, where mutated creatures and savage bandits lurk. Meet the other survivors in a brave new settlement, built from the dust of the old world. Many hours of gameplay on all sorts of locations.Dozens of skills, from lockpicking to gambling!.Each stat combination provides a unique gaming experience, unique dialogues, and new ways to solve some of the quests!

